

Lvl 35-40: CM, sucks but it really is the best place. Lvl 30-35: Hidden TC rooms, Siabra in Bog of Cullen, Mireguards also in cullen (may be a lil high lvl, cant remember) or Lesser Banshees Lvl 20-25: Walking rocks near DF entrance or in the valley near Howth, Faerie Drakes near Caille, Dew Sheeries/Mist Sheeries near Lough Derg lake, Spraggonales, Grey Spectres. Moherian Distorters or various other mobs in CoM. Lvl 15-20: Botnoids in Domnan or the funky lookin mobs behind Star Lake/Cniorcraigs (sp?) East of Ban Didein (sp? again), Parth Farm (one near Innis, one near DL, one in Lough Derg East), Roane Maidens, Curmudgeons, Siabra, Grass Sheeries, Gales. Lvl 10-15: Siabra Ring (either near TNN north, behind TNM, in front of TNM or between TNN north and DF entrance) Lvl 5-10: Lunantishee's/Blackthorns south of MM or behind TNM (nice cash/drops for new players) Lvl 1-5: Named Guards/Sentinals for kill tasks

This spell is castable at 1500 range, with a 150 radius.Ok, bit rusty since /lvl command, but here goes:


Any offensive action taken by the Mentalist on the affected target will end this effect. Instant spell that will make a player(s) or pet(s) unable to attack the Mentalist for 20 seconds (not affected by resists). RVR Realm Abilities Primary Realm Abilities It also allows the mentalist to fight more monsters with less downtime (because of excelarated regeneration of both health and power). This allows mentalists to be substitutes for when a group does not have a healing class. The final function of the Mentalist in player versus enemy is either the Healing or the Healing over Time of allies. Additionally, Mentalists may also confuse monsters when the pull is too large (Which may allow monsters to fight themselves instead of the players). This allows the group to have power to cast spells during the encounter. The second function of Mentalists during PvE (in a group scenario) is to use the power regeneration spells on each member of the group. This allows the mentalist to execute highly potent Damage over Time spells (DoTs), as well has cast Heal over Time (HoTs) and also enable high power regeneration through power regeneration spells. When leveling solo, it is a good idea to abandon the pet (light spec line) in favour of the Mana or Way of the Moon spec line. The first is damaging, either from the specialized spells they obtain through training while leveling or through the services of a charmed pet. The mentalist has three main functions in Player versus Enviroment scenarios.
